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    Dungeoneering Guide

    Tig
    Tig
    Central 46
    Central 46


    Posts : 119
    Join date : 2012-03-20
    Age : 35
    Location : Soul Society

    Dungeoneering Guide Empty Dungeoneering Guide

    Post  Tig Wed Sep 12, 2012 2:03 am

    1. Introduction.
    2. Getting to Demonheim.
    3. Aim of the Game.
    4. Floors.
    5. Unlocking rooms.
    6. Floor sizes, complexities and rushing.

    Dungeoneering Guide 120911161126
    1. Introduction:

    In the past, a few of the members in the clan, myself included, have taught a number of players how to be an efficient dungeoneer.
    I believe the skill is highly underrated, because not only does it train the skill itself, but also every other skill.
    A lot of players don't train it, simply because at first, it can be quite difficult to learn. It's not like any other 'click click click and repeat' skill in Runescape (This one actually requires brains and skill!).
    I have decided to make a simple guide to help explain the best ways of achieving the best XP rates (or at least the best I know of) possible, and to help people get some sort of understanding of how it all works. Remember, this is the basics, and if anyone has any questions, or feels they want me to elaborate on any section, then please don't hesitate!


    2. Getting to Demonheim:

    This skill can only be trained in Demonheim, a castle just East of the wilderness. There are currently 3 ways to get there;

    .Ring of Kinship.
    .Boat from Al-Kharid (just west of the bank).
    .Walk from varrock (this isn't recommended as you'll have to walk through the wilderness, and it's the slowest method).

    To obtain a Ring of Kinship, you must speak to the dungeoneering tutor just opposite the bank, outside the castle walls.

    Dungeoneering Guide 120911160543


    3. Aim of the Game:

    The main aim when completing a dungeon, is to find the critical path leading to the Boss, kill the Boss, and end the dungeon.
    Only after the dungeon ends, will you get experience, however that experience is determined by many factors.

    .Unlocking rooms
    .Killing Monsters
    .Prestige

    I have personally found that always unlocking every possible room (unless rushing, and we'll get to that in a moment), gives a high bonus to experience.
    Killing monsters in rooms with doors marked "Guardian door" is a MUST to unlock the doors around it. Any other monster kills adds to the level mod, which if you want the best time:XP rates, I've found isn't really worth going for.

    Prestige is probably the most complicated part and is based on the floors you have already completed.
    You will see in the dungeoneering tab, once you are in a party, that you can click on "change" next to the floor number.
    Dungeoneering Guide 120911155708
    Here you can see the floors that you have already completed, and ones you have yet to complete.
    Dungeoneering Guide 120911160059
    Once you have completed a floor, it will be ticked off. To gain the best possible experience, you must tick off all of your unlocked floors before clicking the "Reset" button. This will un-tick all of your floors so you can start again. Next to the reset button you will see your previous and current progress. These numbers are the amount of floors you have previously completed before the last time you reset, and the current number of floors you have completed. The higher this number, the more XP you'll receive! As you level, you will unlock more floors, and therefore will be able to continue adding to your prestige. Never reset your progress before ticking all of your available floors as it will seriously effect your XP.


    4. Floors:

    There are 6 types of floors and 60 floors altogether. They are all shown in the picture below. If you do a floor that you've already done, another floor of that type will be marked off instead. If all floors of that type have already been done, then it's not advisable to continue doing them, as you'll get pretty much no XP for it.

    Dungeoneering Guide Floor_10


    5. Unlocking rooms:

    As previously mentioned, you need to unlock the critical path to get to the boss. This is done by finding keys to unlock key doors, Killing NPCs to unlock Guardian doors*, using your skills to unlock Skill doors (occasionally you'll need to make a pot), and if you have any Wink, brains to unlock Puzzle doors. Once you have found the Boss, it's advisable to unlock all the possible rooms you can do to gain the best XP.
    *Note: Killing the Dino's are not necessary to unlock Guardian doors. They Also provide no bonus to the level mod, so it is a complete waste of time killing them.


    6. Floor sizes, complexities and rushing:

    You can either choose to do small, medium, or large floors, and XP for each floor type reflects on its size and level. Lower floors give lower XP, so it's best to get them out of the way once you have an appropriate level.
    This is done by "Rushing". To rush a floor, you only concentrate on getting to the Boss. No skilling, no armour, food isn't really necessary, and you should only play the critical path to the boss.

    Small floors with complexity 1 (combat and keys only) while rushing, are an absolute must. There is only one goal, and that is to finish the floor as fast as you possibly can.

    Mediums are the biggest floor 1-2 people can play. You need a minimum of 3 for a large. These are best for when you want fairly decent XP, and can not, or don't feel like dunging with others.

    Larges are where the XP is at! You receive more XP when doing larges with 5 people. It's always advised to do larges with 4-5 people, due to more XP and also the more you have, the faster it will get done too.

    It is best to, when you have the right level, rush the lower floors to get to the higher ones, so you can do larges and get the most XP.

    Here is a table for optimising floors:

    Dungeoneering Guide Dung_t10


    So there are the basics for now, if anyone wants, I can go into more detail about rooms, bosses, XP calculations etc, but for now I thought I'd keep it short and simple, and to the point. Feel free to ask questions if you're unclear on anything.


    Tig x
    Tig
    Tig
    Central 46
    Central 46


    Posts : 119
    Join date : 2012-03-20
    Age : 35
    Location : Soul Society

    Dungeoneering Guide Empty Re: Dungeoneering Guide

    Post  Tig Mon Sep 17, 2012 9:04 am

    Okay, I'm bored, so I thought I'd continue to waffle on about dungeoneering...



    Bosses!



    Each boss has it's own attack style and weakness, and it's a good idea to learn what they are to efficiently kill them and minimize your own deaths. Death = XP loss! Boss and Monster levels are determined by the raids average level and dungeon difficulty. Each Boss requires a certain dung level and can only be accessed on certain floors.

    Here's a pretty table I made:

    Dungeoneering Guide 120916173458



    Strategies!


    Frozen Bosses:

    Gluttonous Behemoth
    attacks with Melee, Range, and Magic. It is able to heal by eating the carcasses in the room. if there are more than 1 of you in the dungeon, there will be 2 carcasses. To stop the Behemoth from healing, you must stand between it and the carcass. A good strategy would be to wear melee armour, pray magic, and use a crush weapon.

    Astea Frostweb's main attacks are a melee attack that can hit diagonally, an ice spell similar to Ice Barrage which freezes the player temporarily for 5 seconds, and an avoidable spike attack which targets all players. She also summons annoying spiders which attack using melee. The spiders hit low, but with good accuracy. Protect from summoning can help reduce damage from the spiders. Astea is weakest to Range, then slash, then fire spells. Ranging is best due to her ice barrage cast. When Astea is killed, her summoned spiders will also die, so ignore them and focus on Astea.

    Icy Bones has special abilities which include summoning stalagmites, which move up and down, and freezing enemies. The stalagmites shouldn't affect people who melee him, due to them having to stand next to him, but if you do get caught, you can run out of them once they go up to avoid further damage. It's good to have another attack style at hand because sometimes the stalagmites can surround Icy, making him difficult to reach. Although he attacks with all 3 attack styles, it's best to pray Melee, as this is his strongest attack. His weaknesses are stab and crush.

    Luminescent icefiend primarily attacks with Magic and Ranged. He also has an interesting special attack, which makes him immune to damage, while showering icicles fall above the players. It's a pretty easy boss once you master the technique of avoiding his special attack. My personal strategy is to, as soon as you see him spec, run around the room in a clockwise motion until the icicles stop falling. This way, they fall behind you as you move. If you're in a party, it's best to get everyone to run the same way, as you can get hit by other players icicles. If you get hit by the icicles once, you're pretty much screwed lol, but it's possible to avoid more attacks by quickly spam clicking the opposite side of the room. Praying against range doesn't protect you from the icicles, but it will help with his other attacks. He is weak to fire spells, stab, and slash.

    Plane-freezer Lakhrahnaz is one of the most annoying bosses. He uses all 3 attack styles, and is weakest to stab, slash, and ranged. Hybriding with range is recommended, because it constantly moves over Ice, and pushes the players back, making it difficult to reach sometimes. When he is in reach, always use melee, as that is what he is most vunerable to. Summoning strong familiars can be useful, as they can walk over the ice. It's main attack is ranged, so guess what the best prayer protection is for him.

    To'Kash the Bloodchiller uses a combination of Melee and Magic. If possible, use stat boosting prayers like piety or turmoil, with a crush weapon, as he is most weakest to crush. Magic defense is also low, so using the best fire spell you can would be effective. His freeze attack works like ice barrage, and can hit up to 700hp, so it's a good idea to use the gatestone to teleport out when you see him say "Sleep now, in the bitter cold...". If you see a player who has been frozen, you should free them by clicking on them as soon as possible, as they will be hit quite hard when the Bloodchiller shatters the ice surrounding them. Praying against Magic is recommended, but also wearing magic armour and wielding an anti-dragon shield will help.




    ...More coming soon! (aka getting bored of typing lol)


    Tig x
    Tig
    Tig
    Central 46
    Central 46


    Posts : 119
    Join date : 2012-03-20
    Age : 35
    Location : Soul Society

    Dungeoneering Guide Empty Re: Dungeoneering Guide

    Post  Tig Mon Sep 17, 2012 9:05 am

    Reserved.

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